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RP intro event in WvW

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On Wednesday the 30th, I'd like to host an RP event in WvW. It will be on TCBL beginning at 5 PM server time. The purpose of this event is twofold. It will be conducted as an intro to RPing in WvW tutorial, with the hope that it will take off and become an everyday occurrence. I've always said that RPers are TC's secret weapon in WvW, and I've always had kind of a dream about turning the northern part of TCBL into its own RP hub.

We will be gathering at the waypoint in the citadel. Since this is just an intro event, it will be primarily about getting everyone comfortable with the basics. It will solely be about the defensive aspects, as zerging doesn't really lend itself well to RP. As a defensive specialist, I will be teaching the basics on setting up on the map and effective communication techniques. I have asked a guild group to help assist with this as well.

I will attempt to do this entirely in character, though there will be a few things that I will have to cover OOCly. Anyone who is interested, we will be awaiting you at the Citadel Waypoint. /salute
Posted Apr 27, 14 · OP
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How did this turn out?
Posted May 5, 14
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This went pretty well. While it was a relatively small turnout, it was enough to set up a solid foundation. The main concept is to use the Garrison two northern towers on TCBL as RP hubs. It essentially works out to be like tavern RP on steroids. With the proper siege placement, a handful of people can defend against 10 times their number, if they just focus on taking down enemy siege. A commander then focuses on the south, pulling back to the north in the case of blob attacks (60+). Bandits or Charr Warbands or the like handle the roaming, going in and taking down camps. Guard groups, such as the Seraph or Lionguard, patrol the north escorting yaks and stationing themselves in the towers.

When a callout is made, the format is: (approximate number) (Which server and guild group is attacking) (which gate/wall they're attacking and its health) (what siege they have set up) (whether you need backup or not)for example: "40+ BG NE tower, gate 75%, 3 rams up, we got it covered." In general, once a gate drops below 50%, or if it's going down too fast, backup should be called in. However, with a standing force on defense and proper defensive siege placement, it can be made incredibly difficult for them to get much of anything set up at all in most cases.

I also covered Vexx's theory, which is an absolutely fantastic explanation for the lore of WvW. It covered everything, and I wish Anet would adopt it as the official lore. I've always used it for my own character. Here is the link to that: http://proxyblades.enjin.com/forum/m/6132410/viewthread/3604498-we-fight-rp-in-mists-theory-mist-attunement

All in all, it was a very positive note for me to retire from GW2 on. I thank everyone who was there, and I thank everyone who has made TC as absolutely fantastic as it is. It's a unique microcosm, where RPers and PvPers unite and stand as one giant family. I hope that everything from this event continues to develop and blossom, and more and more people come in and get involved.
Posted May 6, 14 · OP
Jan
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This is really good to hear - pretty much everytime I mention RP in the same sentence as WvW, it gets scoffed away by the majority of the community. Sucks really, seems people are pretty inconsistent with "RPing what's presented with us" when it comes to something they like. :)

Also, Vexx's theory is awesome. I don't see why, seeing as it's a theory, that someone could just RP that as their belief to be fighting in the war.

Good going mate!
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"The world is different, and it terrifies me - In my absence, Tyria had turned a new leaf, only to have it crushed under the heel of yet more evil."
Posted May 6, 14 · Last edited May 6, 14
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wrote:
...everytime I mention RP in the same sentence as WvW, it gets scoffed away by the majority of the community.

WvW is a competitive environment. Since Tarnished Coast is a Tier 1 server, roleplay events in WvW are faced with queue times and occupying queue slots for players wishing to contribute to the fight against NA's top servers. It is considered "bad form" to host an RP event of a significant scale (20+) inside this competitive arena – it would be akin to hosting a social event in the middle of a football field, during a Super Bowl game.

Keep in mind also that the maps have a limited population size, which is estimated to be around 100 per server (though Anet refuses to release exact numbers).

Roleplayers need to be considerate toward other players, too.
#HAILHYDRA
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Posted May 7, 14 · Last edited May 7, 14
Jan
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wrote:
wrote:
...everytime I mention RP in the same sentence as WvW, it gets scoffed away by the majority of the community.

WvW is a competitive environment. Since Tarnished Coast is a Tier 1 server, roleplay events in WvW are faced with queue times and occupying queue slots for players wishing to contribute to the fight against NA's top servers. It is considered "bad form" to host an RP event of a significant scale (20+) inside this competitive arena – it would be akin to hosting a social event in the middle of a football field, during a Super Bowl game.

Keep in mind also that the maps have a limited population size, which is estimated to be around 100 per server (though Anet refuses to release exact numbers).

Roleplayers need to be considerate toward other players, too.

I completely understand and sympathise with that argument - it's ust never really rejected widescale because of them reasonings.
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"The world is different, and it terrifies me - In my absence, Tyria had turned a new leaf, only to have it crushed under the heel of yet more evil."
Posted May 7, 14
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wrote:
wrote:
...everytime I mention RP in the same sentence as WvW, it gets scoffed away by the majority of the community.

WvW is a competitive environment. Since Tarnished Coast is a Tier 1 server, roleplay events in WvW are faced with queue times and occupying queue slots for players wishing to contribute to the fight against NA's top servers. It is considered "bad form" to host an RP event of a significant scale (20+) inside this competitive arena – it would be akin to hosting a social event in the middle of a football field, during a Super Bowl game.

Keep in mind also that the maps have a limited population size, which is estimated to be around 100 per server (though Anet refuses to release exact numbers).

Roleplayers need to be considerate toward other players, too.

Here's the thing though. You're not presenting an accurate representation of how TC is. Yeah, TC is a tier 1 server, with queues. However, those queues are usually gone by Monday (and even then are usually only on EB and maybe whatever map the maphopping team is on). Furthermore, large scale RP events are not considered bad form on TC. We've had major RP events (50+) in WvW, ranging from all asura zergs (with a few charr and norn for verbal sparring) to weekly yak parades that often would get members from all three competing servers to call a truce and join in.

TC is nowhere even close to being elitists. As long as you're doing your best, that's all that matters, win or lose. I know TCBL better than anyone else on the server. That's not arrogance, that's experience. I was one of the longest tenured and most knowledgeable commanders on the server. I was a member of every war council TC's ever had. I wrote almost, if not all, of the guides on TCBL. RPing on TCBL is not something that would be frowned upon, in fact, it's a major benefit.

The main thing, is where people are RPing. If they're just staying in the citadel, then that's a problem, because they're needed elsewhere. However, if they are in one of our northern areas, are actively making callouts, setting up and ticking siege, and actively defending when the area gets attacked, they are beloved. That's how I and my old RP guild made a major name for ourselves in there. Hence why the NE tower on TCBL is nicknamed "Phantom's Baby". 5 of us would lock that place down tight, and free up our zerg to take pretty much the whole south while we rope-a-doped the enemy zerg at the tower. The garrison is the same way, and can be even moreso the more people that are in there. The NW tower can be a bit tricky, since there's no reliable siege defense for trebs from the north, but a callout can get those taken care of easily enough.

Furthermore, each time I've brought up the topic of RPing in WvW, as well as the idea of turning the garrison into an RP hub, the response from the WvW community was a resounding "yes!". The truth is, a giant chunk, if not most, of the WvW players on TC are RPers as well. Even guilds that transferred in from other servers have had portions of their guilds take up RPing. As long as you're chipping in when and where you're needed, you can do whatever you like on the map. There was even an all pirate themed guild who were constantly IC (in team chat, in map chat, in dungeons, even on the forums), and they were awesome! Nothing could get the entire map pumped up like "Yarr! der be 25+ Fa lubbers tryin' to plunder the south gate of da bay, The barnacle encrusted scallywags have 2 rams up! Gate is at 80 percent." They became pretty famous for that, and even moreso when they carried it over to the matchup threads on the official forums.

See, TC may be in tier 1, and it may even be the current top ranked server in NA, but it never stopped being TC. A lot of people put in a lot of effort to make sure of that. Elitism is frowned upon, RPing certainly is not. Integrity, Cooperation, Self Improvement and Heart are the founding principles that TC was built around, and aside from the occasional incident, that's never changed. And a lot of people continue to put in a lot of effort to make sure it won't.
Posted May 7, 14 · OP
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#1) I've never heard of you before, so NE camp being called "Phantom's Baby" has never crossed my eyes or ears through any channels.

#2) I've never seen or heard of you in the Commander meetings on Thursday nights in the TC WvW Mumble, so the "resounding 'yes!'" for roleplay in WvW I take with a grain of salt.

#3) Many of your arguments come across as extremely speculative, particularly in regard to your views of the WvW community. The commanders and guilds I work with frequently discuss meta and tactics, not whether roleplay is a thing. Furthermore, I have never seen roleplaying in WvW in any form, whether "barnacle encrusted scallywags" or otherwise.

While I don't think anyone frowns on roleplaying in WvW maps, I don't think its as open-armed welcomed as you make it out to be. Even as a hardcore roleplayer myself, I find that using WvW maps as an RP hotspot a distasteful proposition.
#HAILHYDRA
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Posted May 7, 14 · Last edited May 7, 14
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All you need to do is ask around about me, and/or check the TC community site, and you'll have more than enough information to counter all 3 points you brought up. Knowledge is power, after all.
Posted May 7, 14 · OP
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