Ministry Recruitment: OPEN
Ministry Guard Recruitment: OPEN
Guild Type: Medium/Heavy RP
OOC Managers: Visar Nezam (Tylendel.1654) Shiloh Devereux (firefly.4302) Stella Aguillard (Rowboat.4950)
Vice-Legate Minister: Melanie Valen
Ministry Guard Commander: Visar Nezam
Genre: Political Intrigue
The Krytan Ministry is a guild whose sole focus is cultivating intrigue roleplay from a political vantage. Through several roles, we seek to recreate the tensions of protocol, platform, and power and grant those interested from internal, and external perspective riveting roleplay via controversy, lobbying, and character development. As a guild, we look to gain members who have, or are willing to build a foundation around their service to the Ministry as an in-game entity. This is a progressive guild which aims to grow with every storyline in the Guild Wars 2 lore. Through elevation and strife, the Ministry’s resolve and quest for power within Krytan government has yet to diminish (IC), and so its members persevere.
This guild has been forged through its members and the beliefs promoted by their characters. The platforms each dynamic member of KM has joined upon has shaped us in a way which grants authentic conflict, exciting intrigue, and thoughtful, developmental roleplay. We seek members who will not simply find a niche within KM, but plant their feet and claim their role entirely as their own. We seek players who can abide by our rules and guidelines, collaborate openly with all interested in contributing within their district, and embrace IC consequences and reactions of any scope. We have a variety of roles which allow whatever level of involvement suits your character and the roleplay you bring along!
Before applying, please take a moment to read our Rules and Guidelines as well as the requirements for each role linked in their summary.
The Vice Legate Minister serves as a moderator and leader for the body of Ministers and answers to Legate Minister Wi. As the Legate Minister is currently occupied with Krytan conflict, the Vice Legate Minister has become responsible for many of the organizational and administrative tasks required to keep the Ministry functioning smoothly. He or she wields many powers to achieve the goals of the Ministry. The Vice Legate Minister also retains his or her elected Minister’s Seat, and thus must also uphold all the responsibilities of a regular Minister as well.
The Vice Legate Minister holds the “power of patronage”, which is the ability to reward followers and supporters of the Ministry financially, with status, or with privileged access to political and/or social resources. However, a Vice Legate Minister who is found to be corrupt, law-breaking, inept, negligent, or in violation of their oaths can be removed by a Vote of No Confidence.
The body of Ministers are led by Legate Minister Wi, and their purpose is to draft policies and laws within Kryta, and to ensure the public's safety by determining where Seraph troops are sent. Queen Jennah can veto legislation or exercise her own power on most matters. Ministers also preside over the High Court, especially when other Ministers are called to trial.
Ministers are chosen by their communities and are not limited to any particular socioeconomic class, though they typically tend to come from the upper stratum.
To be elected, a minister will have to show they have some significant economic, cultural, political, or philanthropic role in the community they wish to represent, as well as demonstrate a life history that falls in line with the general culture, views, and morals of the district.
Secretaries are important officials within a Minister’s office. A Secretary will assist the Minister in his or her duties, and if a Minister cannot be present for a matter that requires a vote, the Secretary can cast the vote on behalf of the Minister. Though a Minister may take on more than one Secretary, it is he or she who will delegate tasks and responsibilities to his or her staff. Ministers may have only one Secretary accompany them into the risers during Sessions; the rest should position themselves to the sides.
If a Minister leaves his or her Office, the Secretary can choose to occupy the Minister’s Office for up to 30 days, or until a new Minister is elected into the office.
The Arbiter is an experienced Magistrate that is appointed by the Vice Legate with counsel from the Ministry. The Arbiter shall serve in good behavior or until unable to perform the duties of their office. They shall have judicial authority to preside over Major Crimes against Kryta and/or any crimes that constitute a High Court trial as established by legislation. They shall also serve on the Supreme Court when a session is called by the Ministers or at the behest of the Vice Legate to arbitrate and interpret the legislation put forth by the Ministry in practice.
Magistrates help preside over the Lower Court of Kryta. They are scholars of Krytan jurisprudence and are deeply involved with the administration of the Ministry’s judicial functions. When a Ministry Guardsman, Shining Blade, or Seraph arrest a Krytan citizen for criminal actions, the next step in the legal procedure is for the accused party to be presented before the Lower Court, where a Magistrate will preside. In addition, Magistrates handle civil matters such as issuing permits and certifications, attending to requests for citizenship, and acting as official notaries of the realm. When not presiding, a Magistrate may also serve as legal representatives in civil and criminal trials. This is a crucial role in the underbelly and backroom of the Ministry and
The Magistrate role is influential in its ability to lobby of legislation and allows a lot of flexibility and discretion.
This is a role which is not limited to the community involvement of KM’s leadership roles. This position, much akin to a Junior Magistrate, may assist in the lobbying and legislative processes by composing the laws themselves. This dynamic, flexible role is often seen as one which can be shaped as per the player’s designation.
As unsung heroes of the Ministry, Junior Magistrates are the cogs that keep the bureaucratic machine moving. Junior Magistrates occupy a wide variety of roles in the Ministry and will often move up to become a Magistrate or Secretary after gaining experience in the related tasks. Please note that while non-human citizens can be Junior Magistrates, they cannot become Magistrates.
One of the most important duties of the Junior Magistrate is to attend Open and Closed Sessions and transcribe the proceedings and dialogue. These transcripts are preserved in the Ministry Archives, and are an important IC and OOC resource for [km] members and the community as a whole. In addition, Junior Magistrates (like Magistrates) may handle some civil matters such as issuing permits and certifications, attending to requests for citizenship, and acting as official notaries of the realm. Junior Magistrates can be commandeered by Ministers for special tasks, and are also at the disposal of the Ministry Guard and Seraph Companies that operate in the city. Junior Magistrates can also act as legal counsel or representation in civil and criminal Lower Court trials and hearings, but only if they possess the necessary legal training and licenses.
Like the Magistrate role, the Junior Magistrate role is one that shines when the player who holds it is proactive. Much of a Junior Magistrate’s engagement in the overarching roleplay of the Ministry and governmental sphere is heavily dependent on connections made with not only Ministry members, but also Ministry Guard, Seraph, Shining Blade, and other guilds and groups. Junior Magistrates can fill many roles for many people, but obtaining those roles requires the confidence and initiative to forge and maintain IC and OOC connections.
The Chancellor role is the heralding envoy who both inducts and coordinates all efforts with the diplomatic branch of the Ministry. The Chancellor will host Envoy sessions and hold the responsibility to obtaining the Closed Session docket and remaining up to date on drafted legislature. The Chancellor must ensure all votes are heard within the session, even if through absentee documentation. Chancellors are also responsible for overseeing the induction of new envoys into the diplomatic branch and remain a resource throughout their lobbying quests. The Chancellor, when voting, is allowed to vote only if there is a tie between options. Otherwise, they must remain a neutral party, much akin to the Vice Legate.
Envoys are diplomatic representatives from large-scale settlements, nations, kingdoms, and factions within a particular culture which impact the legislation of their surrounding areas. The endorsement of this rank is imperative for running a successful, contested campaign. Each endorsement offers impact to the greater tally in the final count of the election. Envoys are a lobbying party within the Ministry.
They will hold sessions led by the Chancellor. Here, they will receive the docket for the closed session to discuss and vote upon the legislation. If a matter is meant to be voted upon (not including votes of no confidence or Vice Legate), the Chancellor will represent the collective vote at the next closed session.
When it comes to the planning and execution of events for the Ministry's constituents, a good Master of Ceremonies will be one of the most valuable resources available to the Ministers. Although in a supporting role, unlike secretaries, MCs aren't tied to any office but their own. There can be multiple Masters of Ceremonies.
The Lord Commander of the Ministry Guard serves as a moderator and leader for the body of Guardsmen. The Lord Commander is beholden to the Legate Minister and the traditions of the Ministry as a whole, of equivalent rank to the VIce-Legate. Their duty is to oversee the affairs of each Minister and ensure their safety as well as protocol among the chambers, to which he/she has jurisdiction. They are also obliged to look after the welfare of the Nobility. The Lord Commander is a roll which can lend out personal guardsmanship, but also must attend sessions and ensure that each member of the Ministry ranks has been held to their own seat in regard to their occupation. The Lord Commander is charged with the bureaucratic investments of the Guard’s funding, as well as its charitable distributions.
It is often the Lord-Commander’s job to lead investigations into a Vote of No Confidence and delegate such tasks to the guardsmen whilst, when necessary, coordinate with other guilds circulating the justice system. It is their obligation, as Lord Commander, to be a point of presence where concerns can be brought to the Ministry and then fielded to the appropriate Ministers. He will also oversee the recruitment and training of guards alike. Lastly, he is also responsible for personally guarding the Vice-Legate Minister whenever summoned for Ministry-related excursions.
The Knight Captain is the Lord Commander’s right hand. When the Lord Commander cannot stand in upon a session, the Knight Captain will carry the same mantle. The Knight Captain directly sees to the discipline and matters regarding Ministry recruits and the day-to-day training. They are also in charge of overseeing the direct assignments of guardsmen to their appropriate Ministry Staff member.
Often, they will stand at the sides of the diplomats while the Lord Commander attends to the Vice-Legate Minister at summoned events (i.e. Open and Closed Sessions). With the collaboration between the two higher-ranking Ministry Guard position, this Knight Captain when in conference to the Ministry Guard, is the voice of liaisons and their affairs.
The Knight Lieutenant is the overseer of the lower ranks. He or She is not only counsel to both the Knight Captain and Lord Commander, but often the taskmaster appointing a squire’s trials and tribulations when this rank has been filled.
This rank will execute the direct orders of both the Lord Commander and the Knight Captain as well as lead the entrance of those armed at the Open Session. They are responsible for knowing which permits are valid and notarized by the Lower Court. The Knight Lieutenant is responsible for staffing guardsmen at social events and the Lower Court.
The Ministry Guard Officer role has been traditionally occupied by noble men and women who wish to climb the social ladder and hone their training to preserve the integrity and pride of Krytan Nobility. However, given the recent decree of the current Lord Commander, those without noble birth, but with noble sponsor can join the ranks, so long as they are not associated with another government branch. The role of a Guardsman is to see to the protection and propriety of both nobility and the seated Ministers as well as their staff.
Guardsmen must undergo a recruitment period where they acquire training and must present paperwork verifying their lineage. Depending on their training level, they may need to serve as a squire for the duration of their training.
The Squire role is filled by the new recruits to the Ministry Guard who are either not of noble birth and without noble sponsorship, and/or prospective members of the Ministry Guard who have not acquired needed defensive or combative training. This is a temporary role that is in the best interest of the Ministry Guard to move quickly through. Squires will tend to the Ministry Guard officers and see to their training.
Current Seats Held by Ministers:
|Ossan Quarter||Savik Mirvolan||Open|
|Western Commons||Shiloh Devereux||Open|
|Eastern Commons||Alivia Glass||Open|
|Shaemoor||Melanie Valen||Addie Valen|
|Beetletun||Vanja Nikolaev||Leon Volkov|
|West Kessex||Erik Lambardi||Open|
|Greystone||Kassandra Tarquinus||Milanza Varze|
|East Lake Doric||Open||Open|
|West Lake Doric||Open||Open|