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What do you think of Revenants?

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What do you think of the Revenant profession, gameplay wise? To me the profession has always seemed rather lacking and rushed. Its kinda sad because I love the whole fantasy surrounding the class, and the animations are usually pretty good, I want to play as one but I cant help but think there should be more to the Revenant profession.

I mean, looking at the effort put into things like the Photon Forge and Reaper Shroud mechanics, or the sheer number of skills they made for the Weaver and Soulbeast, I cant help but feel like the Revenant is a little inadequate.
Posted Oct 16, 17 · OP · Last edited Oct 16, 17
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Honestly, I think it's probably the weakest profession out of all. It just doesn't seem to have some kind of clear focus, and pretty much every build seems to be completely lackluster. Power Revenant is absolutely weak, Condi damage Revenant is also weak and in general it sacrifices all the versatility the other classes have with the utility skills for pretty much no power to gain in return.

As for the Elite Specs, I haven't played the Herald so i can't quite tell, but I just unlocked the Renegade today and I have to say that it's fairly decent compared to the disappointment the Revenant is as a class. Definitely a step-up from plain Condi Rev, but still nowhere even close to the condi numbers a Scourge, Firebrand or Soulbeast can dish out.

Admittedly, I never was a fan of the class, and even when they revealed the class for the first time it always seemed like a very weird and confusing 'concept' to begin with. I honestly think that if they hadn't forced the entire Legend swapping mechanic and had kept the original Utility variation all the other classes have, perhaps it would be in a better place, at least in my eyes.
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Posted Oct 16, 17 · Last edited Oct 16, 17
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I find them incredibly squishy. Very squishy. For a heavy armour class, they rank very much in the paper towel or kleenex column of professions and classes. I always thought a revenant would be akin to a paladin from Forgotten Realms. A little bit of cleric and a little bit of fighter to create this tanky kind of character (you want a really good tank for D&D especially 3.5, then go paladin/monk). Granted, revenant isn't so much a holy warrior but a channel of spirits from the Mists. As far as that warrior split, though, they could have beefed up the revenant a tad. Right now, I have a charr revenant who has just as much toughness and vitality as Shani (daredevil) and Flintlock (deadeye/thief ... not using rifle). And yet those two can do a helluva lot more damage, can dodge faster and have a greater ability to steal health than Tamara Heartrend can.

I still have some learnin' ta do with revenants, I will admit.

Still, I'm proud of the fact I unlocked all of the Mistward armour. Only one or two items away from the shield (which I'll just pass off onto my Firebrand because my revenant happens to be taking Renegade). I also like the shortbow better than any of the other ranged weapons of the revenant.

Tamara's got great rp potential, mostly thanks in part to quality of life stuff now. Having small conversations with the different legends is great. Plus in an rp environment it's hilarious to have Tamara suddenly say "Shut up, Mallyx. Nobody likes you."

Revenants have a lot of potential, and like you probably are, I'm just learning about them myself. I mean, two years after Heart of Thorns and just now I create a revenant. It takes a bit to get into a good rhythm with the revenant, and more often than not I find myself on my face because I over estimated what I could do to a mob. But there's something there that I might look into further with mine.
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Posted Oct 16, 17
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I too feel like the Rev is probably the weakest profession overall, it seems I have a tendency towards classes that get the short end of the stick (I felt the same about Shaman's on WoW back in the day).

I havent played the Herald either but from what I hear it was the only worthwhile thing about Revs in HoT.

I think one flaw with the class is how the Elite Specialisations dont have the same impact as those from other professions, which tend to fundamentally alter the way the profession plays and offers alternative playstyles. Revenant elite specs seem rather tacked on and just things that should have been better on core Rev to begin with. I feel like they're trying with the Renegade by including the F skills, but I dont think its nearly as polished as the other professions.

I think a revamp might be in order, maybe each legend could do with 2 or 3 more utilities to choose from in order to give more gameplay customisations and make the revenant better in different situations (perhaps some more survival skills?). I think the energy system is a bit lacklustre, it feels a bit clunky and not really smooth, I think energy costs on some skills can be removed (you're already being punished with cooldowns) or reduced on some skills. I also think that each legend could have a few F abilties too, nothing ridiculous but just some additional functionality so things dont seem so restrictive and clunky.
Posted Oct 16, 17 · OP · Last edited Oct 17, 17
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I've never liked the gameplay of revenant. Having a resource bar combined with a cooldown just feels very restricting, like if you played a thief that had to deal with cooldowns on top of the initiative cost of their skills. That, the lack of utility options and the general lackluster feel of the numbers they dish out have made me neglect my revenant stuff. I'll probably give them another shot eventually but I'm not in any hurry, there's other specs I want to try out ahead of them in line.
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Posted Oct 16, 17
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Resource bar + cooldowns might have worked if this was Guild Wars 1 where almost everyone had an Energy Bar, but not in Guild Wars 2 where it's all about rotation. You just want to keep as many abilities on cooldown as possible so that they're not sitting idle.

I would argue that the failure of revenant gameplay is systemic and won't change without major rebalancing. When every ability shares the same limited resource pool, many players will gravitate towards the most efficient use of those resources... which usually involves using the same handful of skills repeatedly with little to no variation.

In Guild Wars 1, that system worked okay because you could at least hand pick every skill on your bar. In Guild Wars 2, skills are preloaded onto weapons which means that gameplay usually involves camping one weapon and spamming whichever ability is strongest. One might argue that every profession does this, and perhaps they are right, but with revenant it becomes a noticeable problem because their utilities are locked into place on top of that.

So really, if I had to boil the problem down to one thing, I would say that revenants lack customization. If you're a power build, then you use Shiro. If you're a condi build, you use Mallyx. Players who like being able to modify their builds to suit their playstyle are not going to enjoy playing a revenant.
Posted Oct 16, 17
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Yeah, this is something I really noticed after I leveled my Rev to 80. I really feel like the revenant could do with a couple more utilities per stance, and perhaps some generic Invocation Utilities too for all stances, just to give a little more customisation. You could also provide some more customisation by having more interesting trait choices. When you're limited by stances there should be some way to customise things I think.
Posted Oct 17, 17 · OP
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I've only ever played a Revenant past level 80, so I don't have much to compare with, but from my experience - before you unlock any legendary stance, it's annoyingly squishy. I got the heavy armor class, so I figured I'd be... well, maybe not tanking, but at least sustainable against heavy damage, yet there is very little 'heavy' in Revenant's 'heavy armor'. So I kept cursin' throughout the whole PoF story, where Forged mobs are particularly quick at ruining you. All of that changed when I got to Renegade, then to Herald.

Renegade gave a lot of healing and killing skills, which only got better with Herald 'cause now I get increased survival and a damn shield, on top of boons for all my homies. Down the line, after a lot of sweatin' and considering rerolling another class, I finally learned to like the Revenant and I end up doing good stuff with it.
Posted Jan 10, 18
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Condi Renegade is pretty solid, not top tier but gets the job done and Demon stance brings some nice condi cleanse (kinda) utility. They aren't suuuper great but they can function well enough as a condi spec now that there is an espec to go along with Demon stance.

Rev will be good 4 or 5 especs in when each core stance actually has a complimentary one.
Posted Jan 10, 18
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