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The City of Amnoon [TCA]

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After the night has passed, it turns to dawn. And with the rising of the sun, The City of Amnoon [TCA] came to life. TCA is a community guild, which aims to promote cross-guild and cross-initiative roleplay in The City of Amnoon. It also aims to support the outside, be inclusive in its activities and is set to create Community Events for the entirety of the EU RP region in a friendly, supportive environment.



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This guild focuses on its core and the wider community alike, while having fun and keeping a supportive environment. TCA has an Enjin Site as well as an optional Discord. The TCA members have their own Sub-Guilds within their ranks, called Initiatives. It is through these differently-themed groups, our events, and individual collections of players we can IC-wise reach out to the rest of the Community, and cooperate with both Guilds and individuals.

(Note; red text = writing has clickable links!)
Be it by having our Cafe Mustafa organise parties or being avaiable for hiring, our Clergy to assist in spiritual matters, even in marriages or burials. Our Bounty Hunters to hunt with you? Newly so, you can even join the Corsairs, a pirate crew! Or to join up with the Cavaliers, protecting the law and order! We create our own event-chain narratives, Priory events on request and have a small number of both the Sunspears and the Mordant Crescent.
We also have IC services, IC companies and more. This all showcases the diversity within the guild, and provides plenty of things you can do with, or within the guild! We do like creativity within the lore boundaries, so new ideas and groups are always welcome!


Regular/Reoccuring Community Events



The Grand Bazaar
(Every two weeks, Saturday)

Sunspear/Crescent/Sympathizers Wars
(Approximately weekly narrative)

The Black Market
(Every two weeks, Saturday)

The Cafe Mustafa Evenings
(Staffed daily, Occasional themed events)


Spoiler: Guild InitiativesShow

Spoiler: Guild IC Services/MerchantsShow



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Our Management (officer) Team is solely a OOC position and provides no IC power. In the pursuit of creating a good enviroment and a respectable community, our rules need to be accurate for such aim, and the punishments strict enough. You can find our shortened version of Guild Rules below. While applying, it is recommended to read the Full elaboration of the Guild Rules on the New Member forums of TCA. One cannot join without accepting the rules, and the ranking system of the guild.

NOTE: It is fully possible to join the guild just for being able to post on the forums, to get taxi to the Amnoon RP shard and to just be in the know through the discord; which is what the Contact Rank is for, and can be selected on the [ Application. ]

The whole of the Rules have been reviewed and subjected to Feedback by the standing membership of TCA, and we believe that these guidelines are more than acceptable for anyone wishing to happily engage in roleplay without the need to stand drama, and to enjoy their free time activity to the fullest.


Spoiler: The Shortened RulesShow

Spoiler: Ranks & RequirementsShow


Questions?
Contact Krinstin.6287!
All in all, TCA is a great guild for almost any type of RP! We provide just the environment to build plenty of interesting stories, with our management team being more than ready to assist new and old members. We form a diverse guild of individuals and groups alike, the one aim in this community...

..To build together, and to have a lot of fun!




Posted Apr 25, 18 · OP · Last edited May 14, 18
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Current Eventline...

Cafe Mustafa - Daily Casual Tavern RP - Daily 15 BST - 23 BST

Crescent/Sunspear Narrative - Mordant Crescent Retaliation - Thursday, May 10th

The New Harvest - Bounty Hunting Events - Friday, May 11th

The Grand Bazaar - Community Event - Saturday, May 12th

Crescent/Sunspear Narrative - Sunspear-Crescent Clash! - Thursday, May 17th

The New Harvest - Bounty Hunting Events - Friday, May 18th


Posted Apr 25, 18 · OP · Last edited May 14, 18
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With a stable addition of new players and events done by the current initiatives and DMs alike, TCA is having quite the great start! Our Grand Bazaar this saturday was quite the successful and grand hit! Next up is The Black Market, happening on May 5th!

Never hesitate to come by to our Community/Narrative Events, or even join [TCA] via Application!


The City of Amnoon [TCA] - A City/Community Guild


Posted Apr 30, 18 · OP · Last edited May 1, 18
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When night was yet young and no stars nor moon shined down the scorched sands of Crystal Oasis, someone noticed something unusual at bay. A ship with no colors of it's own anchored nearby, presenting it's hull proudly to the city. It was way to dark to know, who it was, for neither the night brought any light, nor the ship itself ignited any lanterns of it's own.
A single row boat was sent ashore, having a single man aboard. He claimed, that the captain of the "Emperor" wanted to give a message to the Council. With reputation of this ship, it was wise to accept it. And so the man was led to the Council, where he said what he was told to say. What was that? Nobody knows. But not more, than 15 minutes later he dashed out, holding a torch and waved it towards the sea.
And only then, like enchanted the lanterns of the ship blazed with light, revealing it's hull, crew and sails. Sails with color of blood.



Led by Tarreth (8026368) , the Initiative itself aims to bring naval adventure to Amnoon, oppotunity to play pirates that live... a little different life, than most. Pirates made navy forces... but pirates nonetheless.
Corsairs of the "Emperor" are to be a mixed balance between good guys and bad guys. While obeying laws of Amnoon, protecting it and generally being citizens, they are still pirates! To expect them notto dip into shady doings is a foolish hope.

People willing to join are to meet the captain, who will judge usefulness of person in question.


What can you expect?

  • Pirate themed general rp and events - naval adventures and battles.
  • More serious look at pirating. The "Emperor" is not captained by Jack Sparrow. And the crew must live up to it's name.

There are of course consequences of being a pirate. Battling, fighting and... serving on a pirate ship. So accepting consequences, harm is required. Perhaps even permanent scars, mutilations and so on.
More Information can be found here!





The City of Amnoon [TCA] - A City/Community Guild


Posted May 14, 18 · OP · Last edited May 14, 18
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