WvW Beginner's Guide (I hope!)
This is a basic guide for WvW (well, I tried to be really simple but babbling is op). This is mainly derived from this guide. My aim was to condense that (or at least sift out general information that every WvWer needs to know) as it is quite a lot to take in. The following will be covered:
- A section for any WvW related events!
- WvW jargon
- The B (WvW) panel.
- Roles in WvW – what they are and what they do
- Basic overview in supplies – what they are and what they do
- Basic overview of the Borderlands and Eternal Battlegrounds
- Bloodlust babble
- Quick overview about claiming structures.
The following are things I did not include in this guide, but are in Apocksy’s guide:
- Types of structures
- Types of siege – where do I get them and how do I use them?
- In-depth explanation of the supply meta
- Siege ticking/PPT ticking
- Roles in WvW – what they are and what they do
- Commander Instructions (some are mentioned under Terminology, but the main guide goes more in-depth)
If you have any questions or want some clarifications, please feel free to reply here or send me a PM. I totally do not mind helping people learning more about my favourite aspect of the game. Totally a-ok to share knowledge, yo. <3 And I'm sure others here who also WvW are more than happy to share their knowledge as well!
Tarnished Coast sometimes hosts a few WvW-related events, ranging from naked zergs to the almighty Dolyak parade! If people are going to host WvW events, I’ll try to post it here~
The following is a list of terms you may have gone across during your time at WvW. Some of them are obvious, and some are not.
You can enter WvW by:
- Pressing “B”, which opens up the WvW panel
- Picking a portal in Fort Marriner, Lion’s Arch
The “General” tab of the WvW panel is pretty self-explanatory. The list on the left-hand side will always follow this order:
When in an overflow map, Borderland names are changed to “Unknown Borderlands”. Remember that the list always follow the Red-Blue-Green order so use that as a guide if you want to enter WvW from overflow.
Checking out the maps’ respective tabs gives you a similar pie chart and PPT table, but it is map-specific.
The WXP, Ranks & Abilities Tab
So I pressed B and I picked a map. What should I be doing?
What the actual potato are those numbers at the top of my screen?
The match and War Scores
Following the ‘tag’.
Other roles in WvW
Telegraphing enemy movement in chat
The first thing I thought about when WvW was mentioned to me was the word “zerg” and Starcraft. I’m sure many newcomers shared this mindset too. Which is totally fine, since zerging is probably one of the most prevalent aspects of WvW. It also referred to as ‘blobbing’, but the term blobbing is used negatively.
Supply is the lifeblood of WvW. It is what makes upgrades and siege possible. It’s is the backbone of all WvW structures. Without supply, players cannot build siege and structures will never be upgraded. Normally, a player can carry 10 supply. You can check how many supplies you currently have by checking the number next to the barrel icon at the top of your screen.
Note: A player can carry more than 10 supply if they spent points on the “Supply Capacity” mastery or the camp they’ve picked supply from contains a +5 buff. +5 buff means that you can carry a total of 15 supply from the camp with the buff (it appears as a grey gear on your buff bar). Repetition is awesome. I am sorry.
Where does supply come from?
The source of supply is a supply camp (they appear as tent icons on the map). Every 30 seconds 10 supply regenerates on the supply depot. A normal camp can hold up to 100 supply. A fully upgraded camp can hold up to 250.
There is a chance that you can take 5 supply by killing an enemy supply dolyak.
Where should I pick up supply?
Most of the time you will be picking up supply from the camps. It is an unwritten rule NOT to take supply from a tower or keep unless specified by the commander. This is very important as supply is needed to upgrade structures. If the supply depot is empty then upgrades will not progress.
Supply dolyaks are important!
A supply caravan/supply dolyak is the only mode of supply transport in WvW. In order for structures to be upgraded, yaks must carry supply from camps to a tower/keep. A normal delivery holds 35 supply to towers and 70 supply to keeps. You can double supply delivered by upgrading camps.
You can check the route of the supply caravan by walking near it and checking where the orange/golden star is on the minimap. Each supply camp delivers supply only to certain structures depending on location.
Escorting yaks are important especially if a keep or tower is in its early stages of upgrades (as it is most vulnerable then) or if a critical upgrade is in progress (such as a waypoint). Without yaks, there is no supply, and without supply, there will be no upgrades.
All supply camps deliver supply to Stonemist Castle. If a realm does not own Stonemist Castle, the caravan runs back to the camp.
RULE OF THIRDS: WvW MAPS
All borderlands and EBG are divided into thirds, one third for each realm. When a commander says to “hold our third”, they mean to defend our natural towers, camps and keep.
For a defensive borderland, this is what ‘thirds’ look like. In an enemy borderland, we are placed in one of the two enemy thirds. The Bloodlust ruins are by default not part of any third.
The following is an image with names that are most commonly used to identify structures. Note how some of them are only denoted with directions, as some names vary from map to map.
Structure type - Points to PPT
In the Eternal Battlegrounds this is what thirds look like. Stonemist Castle (SMC or SM) is by default not part of any third.
The following are images of each third along with names that are commonly used to identify structures. Some of them may sound funny without context. >_>
Spoiler: Blue ThirdShow
Spoiler: Green ThirdShow
Spoiler: Red ThirdShow
So hooray! You’ve entered a WvW map, killed some people, get killed by some people and overall had a hypothetically great time. Aww yiss! Real life/your guildies needing a 5th for a dungeon run calls and you must take your leave. I know having an entire section about leaving WvW may be overdoing it, but there is one important point that people need to know.
If you log out directly from a WvW map, it is theorised that you are still part of the map even after you log out. This means that even if your client is closed and you’re long gone, the game still considers you when it comes to the map cap. I highly recommend for you to go through the portal to Lion’s Arch, or to re-enter character screen (so your character enters the last PvE map they were in) before logging out.
Credit to Apocksy and Zona Eshe for giving me permission to use their guides and posts as a reference~ Apocksy’s guide is linked at the beginning. I borrowed some of Zona’s terms from this post~
Huge thanks to Luri(del) for helping me. Without her this guide wouldn’t even be here hahahaha. She came up with the concepts covered in this guide. <3
Thanks to Melydia for expanding on the role of a sentry and suggested a few more points that may be useful~